![]() ![]() ![]() Densely built-up inner cities may need to be entirely served by trams, or even entirely by metros, simply to convey the volume of passengers without causing traffic gridlock.Suburban metro stations may inevitably have limited catchment areas which are best connected directly by bus.Conceptualise at least a future metro network to link those hubs, even if only a very small part of that network is initially constructed.Īll that outlines the guiding principles of network design, not hard rules. Tram-to-bus interchanges should try to identify local hubs, such as clusters of offices, or a local grocery store or cinema.īeginner Tip: When starting a new map, pause and get a sense for where the main interchange hubs should be. Metro (to-tram) stations should ideally service shopping centres, colleges, hospitals, stadia, or large railway and airport termini. This will tend to focus journeys to popular destinations on the modes most able to deal with larger volumes of passengers. When designing the network, try to keep major interchanges within the radius of important destinations. Trams should not be relied upon for cross-city travel. They should not be used to connect popular destinations together, and should not be used in the most densely built-up areas of cities. Cities in Motion invites the player to mimic common principles in continental European public transport network design, and does not respond well to anything else.īus routes should be used to achieve full local coverage of houses and minor employers, especially on the edge of cities. This keeps each mode operating efficiently, and critically maximises revenue, since passengers pay for each mode used separately.īeginner Tip: Any network that attempts to move passengers from door-to-door without interchange will tend not to generate sufficient revenue because each journey is only charged once. The most basic principle of efficient network design in Cities in Motion is “ hub and spoke“: Use short bus routes to feed local tram routes, and then use those tram routes to feed cross-city metro routes. Consequently the more interconnected a network, the more passengers any one route will carry. Journeys presume interchange: Passenger journeys may switch from bus to tram to metro, and then vice versa.Passengers attempt to travel to places important to them: Shopping centres, colleges and railway termini typically have greatest draw. ![]() Efficiency varies with demographic density: Sparse villages may only suit bus, while dense city centres may overload even trams.Ferry (mid-volume over water) and helicopter (low-volume over distance) are generally only appropriate where geography limits land-based options. Modes differ in efficiency: Bus is low-volume and cheap to operate, metro is high-volume and expensive, tram in between.The specifics of each campaign scenario are then outlined: The introductory sections describe approaches to Network Design, Development, Engineering, Vehicles and Staff, and Achievements. Strategies should be applicable more widely. This guide is for the base Windows game with no DLC. Now you can create and share new rules, scenarios, and maps for your cities and vehicles.A gameplay guide and strategic walkthrough to the original Cities in Motion, a game developed by Colossal Order and released by Paradox Interactive in 2011. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.Ībout the GameCities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.īuilding the transportation network will directly affect how the city grows.īuild, manage and lead your transportation network to provide cities with their ever changing needs. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.īuild alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |